Tieflings

Native of: The Craters of Caldir

The Tieflings are among the oldest beings in Narrantis, after the dwarves, the greenskins and the now extinct dragons. Fruit of the subcreation of the abyssal deities, this race of abyssal creatures with a demonic appearance are largely known for their legendary agility and their rivalry with the Asaernes.

Description

The Tieflings are known for their incredible speed, rivaled only by the flying Asaernes, their ability to strengthen themselves with fire, and their colorful appearance.

In fact, they can be born with skin of any color, have horns, a tail, wings and even hooves. Their appearance has often made them feared by the other races of the continent, but it is more due to their predilection for heat that the Tiefling have pushed themselves to inhabit volcanic areas, often inhospitable to all other peoples.

In fact, the Tiefling have great resistance to fire and heat and they can fly if exposed to volcanic vapors.

Stats:

+1 to Strength
+2 to Dexterity
-2 to Constitution
+0 to Faith
+0 to Luck

9 free points to distribute

Racial Abilities

Volcanic affinity
Tieflings are immune to fire damage.

Infernal Flight
Tieflings’ wings allow them to glide. This ability doesn’t affect CRP.

Age

All races begin puberty around the age of 12 and are considered adults from 18 years of age. Tieflings live up to around 80 years.

History

Origin

When the abyssal gods arrived on Narrantis via the Second Portal, they did not hesitate to share their magic and culture with its inhabitants.

The Seers, divine lords of Narrantis, appreciated the wisdom and awesome power of the secrets of the abyss, and not long afterward dragons and tieflings emerged from the Maze.

The Tiefling people, just like dragons, showed an incredible affinity for fire, so much so that they were empowered by it and began to dot the southern plains of Narrantis with small independent library cities where they explored the magical arts and mysteries of the continent.

However, it was with the arrival of the Empyreans, that happened a few decades before the Iron Veil, that their thriving civilization was put to the test. First the Asaernes from the sky, and then the humans on the ground invaded their territories. Filled with fanaticism, the Solar Empire declared libraries to be occult places and the mysteries of tiefling religions to be evil doctrines.

A terrifying war eventually saw the Empyrean forces triumph over the dragons and Merfolk, historic allies of the Tieflings, and most of their cities wiped out.

Thus it was that following the Great Night in which the Seer erected the Iron Veil on Narrantis, preventing access to the deities of the Outer Realms, the Tieflings retreated to the Craters of Caldir, where they founded their own kingdoms.

The Old Abyssal Kingdoms

The Tieflings are together with the Merfolk the heirs of the so-called “Abyssal Empire”, the Empire founded by the Abyssal deities on Narrantis, and which covered most of the continent except the northern mountains.

Referring to the Tieflings were two of the three kingdoms that formed this Empire

The Kingdom of Caldir, which included the Craters of Caldir and Arkaia (today’s Kasmian League). The inhabitants of this kingdom were famous for their illustrious black magicians, great libraries and wealth until the Battle of Dusk, after which their cities were invaded and destroyed by the Aesernes’ Solar Empire.

The Moon Kingdom, which includes the Silver Vale, where the Kingdom is now located. The inhabitants of this kingdom were famous as dragon trainers and for their feudal system, later copied by the humans of the region. The Moon Kingdom was forced to surrender following the “Lunar Betrayal” event, the last dragons and their riders perished at the hands of solar forces in the Battle of Dusk.

Much like the Merfolk, the Tiefling’s traditional weapon is the trident.

Tieflings today

Nowadays, most Tieflings defend their black castles in the Craters of Caldirs, locked in a place sacred to them where they distrust strangers.

However, a significant minority has returned to live in the Kasmian League, where human cities have openly welcomed and integrated their ancient inhabitants, opening up to biculturalism.